
Cavalier and warpriest both seem apt for a game about joining a crusade, and cavaliers get to try the new mounted combat system. Bloodrager is a popular choice-a barbarian with supernatural powers based on their bloodline. Which is why, if you're having trouble choosing between the 25 (!) base classes, it's worth narrowing it down to those good at going toe-to-toe. Hours later you accrue a selection of frontline fighters to choose from, but even then you'll probably end up with multiple archers competing for any magic longbows. While you do get a paladin to tank with, the rest of your party will be an archer, a spirit hunter (tough later, fragile at low levels), and then a rogue, witch, oracle, and wizard. It's not quite as rough as Kingmaker, which threw you into the tutorial with only a flimsy gnome illusionist and a halfling bard as backup, but there's still a slight bias in the companions. It's worth a heads-up that early on your party will lean toward ranged characters. +5% infirmary size for generals (i.e.(Image credit: Owlcat) Maybe don't be an archer +1 attack and defense +2 power for all generals +1 bonus to attack, AC, and saving throws for all mercenary units does not need to be adjacent Increases the number of available mercenary units (i.e., troop type) by 1 +1 attack, AC, and saving throws for trainable units does not need to be adjacent to any recruitment building (faction-wide effect)

– Gives buffs to units trained in adjacent buildings Recruit Mounted Scouts, Paladins, Cuirassiers, Hedge Knights, Raiders, and Light Cavalry

Recruit Conscripts, Footmen, Spearmen, Convicts, Champions, and Shield Bearers Recruit Archers, Rangers, Bandits, Marksmen, Slingers, and Headhunters These resources can also be obtained by winning tactical battles as per usual. Note: Don’t forget that you can use gold to purchase finance points and materials.
